This is a project that I am currently working on.
I am trying to simulate the basic mechanics of the Dark Souls combats.
I have implemented a flexible targeting system mechanic, to lock and unlock the camera. Similar to the Dark Souls mechanics.
This is a group project developed for the course Advanced Game Design & Development at the University of Reykjavik.
This is a 2D platformer game. Focused on boss battles.
I developed and implemented the state machines for the AI and the player mechanics.
The AI of the bosses uses state machines to define the behaviour of the boss.
I also implemented a probability script, so the AI can decide what to do when certain conditions are met.
This is a group project developed for the course Artificial Intelligence in the University of Reykjavik.
This a stealth game where the main player with the use of the A star algorithm will try to reach the target node while avoiding enemies.
The A star algorithm re-calculate the path in real-time.
I implemented this algorithm with the use of the game engine Unity3D.
This is a minimalist game that I developed during my masters degree.
It is shooter game where you need to defeat the AI Boss.
This is a e-commerce web page developed during my internship.
The web page was developed with Django and JavaScript.
I used Stripe and PayPal APIs for handling the payment of the users.
This is a cloud base application developed during my bachelors studies.
This application is developed with NodeJs and Docker.
Is a console cloud base solution, for scaling and automate the containers with the use of the Docker API.
Project where I am trying to improve the implementation of a team coursework project that I had during my bachelors.
This is a embedded system project, developed with the MCU ESP32 and C++.
Is a Home Environment System for detecting the changes of the temperature and humidty.
This is a project that I developed during my bachelors degree.
I have implemented A star and Breadth First Search algorithms in the game racetrack (vector race).
The game was developed in python with the use of the library Pygame.